AI Insights · Timothy · January 2023
Top 5 Casual Games in the US in Q4 2022: Performance Overview
Explore the performance of the top 5 casual games in the US during Q4 2022, including weekly downloads, revenue, and active users.
The fourth quarter of 2022 saw impressive performance from the top 5 casual games in the United States. Here's a detailed look at their weekly downloads, revenue, and active user trends, based on data from Sensor Tower.
Subway Surfers
Throughout Q4 2022, weekly revenue for Subway Surfers ranged between approximately $42K and $72K. Notable peaks occurred in mid-October and the final week of December. Weekly downloads fluctuated, peaking at 472K in the last week of December. The game maintained a robust active user base, with weekly active users ranging from around 11M to 13.7M, with a notable peak in December.
Township
Township experienced significant weekly revenue, ranging from approximately $3.3M to $4.9M, with a high point around Halloween. Weekly downloads saw a peak of 304K in late November, followed by another increase to 270K in the last week of December. The game also maintained a steady active user base, ranging from around 701K to 917K, showing consistent engagement throughout the quarter.
Among Us!
Among Us! had weekly revenue ranging from around $14K to $22K, with a slight increase towards the end of the quarter. Weekly downloads saw significant peaks, reaching 383K in the last week of December. Active users increased steadily, peaking at approximately 1.5M in late November and maintaining strong engagement into December.
Royal Match
Royal Match demonstrated robust financial performance with weekly revenue ranging from approximately $5.1M to $7.4M, peaking in the final week of December. Weekly downloads saw an upward trend, reaching 357K in the last week of December. The game also maintained a strong active user base, peaking at approximately 794K in mid-December.
Wordscapes
Wordscapes achieved weekly revenue ranging from approximately $737K to $832K, with consistent performance throughout the quarter. Weekly downloads peaked at 269K in late November, followed by another peak of 262K in the last week of December. The game maintained a steady active user base, peaking at approximately 2.9M in late November.
For more insights and detailed data, visit Sensor Tower.